FFXIV raidsim
FFXIV raidsim
A singleplayer raid and fight mechanic simulator with full bot support, made with the Unity game engine for the critically acclaimed MMORPG FINAL FANTASY XIV: Online.
This program is completely separate from the game and does not directly interact with it in anyway. More timelines and fights will be added to this as we develop it further. We are also accepting any external thirdparty contributions by anyone. If you're interested check out the GitHub at the bottom of this page.
This simulator mainly focuses on battles, mechanics and fights, which are missing from other simulators, do not have bot support available anywhere else, are old/badly made or sometimes simply do not exist at all yet, such as older ultimates, older savages, "easier" fights not worth a sim by others, side battle content, bozja duels or blue mage raids.
Supported fights
This simulator is mainly being built with raiding strats from the European data center, which are usually either from LPDU or just whatever ends up popular in EU PF. Reason being that I personally mostly only play in that region. I do not have the time to maintain and add 10 different versions of one strategy, however if anyone else wants to contribute other strats, you're free to do so and I encourage you to give it a go! For help with this, I recommend you join our discord and contact us there for additional information regarding that.
- AAC Heavyweight Tier
- AAC Heavyweight M4 (Savage) (M12S)
- Phase 2 (Lindwurm II)
- Idyllic Dream (EU pastebin/Hector)
- Idyllic Dream (NA pastebin/Hector)
- Idyllic Dream (JP Game8/Nukemaru)
- Idyllic Dream (Brain Deluxe Uptime Flavour)
- Idyllic Dream (Zenith Uptime Idyllic)
- Idyllic Dream (Emergency Meeting)
- Idyllic Dream (Banana Codex)
- Idyllic Dream (EU pastebin/Hector)
- Phase 2 (Lindwurm II)
- AAC Heavyweight M4 (Savage) (M12S)
- AAC Cruiserweight Tier
- AAC Cruiserweight M4 (Savage) (M8S)
- Terrestrial Rage (Rinon)
- Terrestrial Rage (Half Rinon)
- Terrestrial Rage (Game8)
- Beckon Moonlight (Quad)
- Beckon Moonlight (Game8)
- Terrestrial Rage (Rinon)
- AAC Cruiserweight M4 (Savage) (M8S)
- AAC Light-heavyweight Tier
- AAC Light-heavyweight M4 (Savage) (M4S)
- Sunrise Sabbath (Rinon/Hector)
- Sunrise Sabbath (AutoCad/Uptime)
- Sunrise Sabbath (Rinon/Hector)
- AAC Light-heavyweight M4 (Savage) (M4S)
- Futures Rewritten (Ultimate) (FRU)
- Phase 2 (Usurper of Frost)
- Diamond Dust (Early LPDU)
- Phase 2 (Usurper of Frost)
- Dragonsong's Reprise (Ultimate) (DSR)
- Phase 2
- Meteors (Second half of Sanctity of the Ward) (LPDU)
- Phase 2
- The Weapon's Refrain (Ultimate) (UWU)
- Cloud of Darkness (Chaotic) (CODC)
- Phase 1
- Grim Embrace (Debuff)
- Phase 1
- Alexander: Midas
- Alexander - The Burden of the Son (Savage) (A8S)
- Gavel (BLU)
- Alexander - The Burden of the Son (Savage) (A8S)
- Omega: Alphascape
For more information, planned timelines and older changelogs please take a look at the GitHub.
If you want to keep up with development or contribute yourself feel free to join the discord server.
Download
Click download now to get access to the following files:
Development log
- raidsim v.0.7.021 hours ago
- raidsim v.0.6.527 days ago
- Important UpdateOct 03, 2025









Comments
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Helped my group a lot with m12. Awesome stuff.
Great sim! Look forward to more development and updates.
Now this is epic